Psychology of Online Virtual Relationships:
 

                            The Future of Humanity?

                             Instructions for this Report

 

Listserv Discussion Group Maxichat Cape Cod 5 Impact of this Research Impressions & Reactions
Summary of Listserv Maxichat review Cape Cod 5 review Marini Singh,G5 For the Future
Quentin Jones' Article Car-clubs of the World Internet Cafe Leslie Francis, G5  
Summary of Quentin Jones Car-club review Internet Cafe review Asako Shinagawa, G5  
 
 
 
 
 

Summary of Listserv

    In the Listserv article, all the topics are similar to problems associated with cyberspace. Most of the discussion deals with false identities, spaming, flaming, Internet dependency, and work-related uses for the Internet. Also, some briefly mentioned topics such as user growth rates, and expectations of online relationships.
 
    False identities in cyberspace are destructive because they can promote negative responses. An example of this is a man who fell in love with a woman online. When he met her in real life, he found that she had lied about her physical appearance. She was also distraught that the man cared so much about physique and not the person he fell in love with. However, the Internet provides a way of connecting people on a much higher level than romance. Intellectual connection has been achieved emotionally, which provides opportunity for growth. The 'Net also provides for a lightning quick transfer of ideas which enables efficiency.
 
    Much of the discussion went to the problems of hacking and spaming. Lawsuits have been filed and this tests the Constitution on what freedom is. It was agreed that Internet providers should help with verifying ID to control spaming. Also, many lie on the 'Net because they think of it as fun. Some people take it seriously and lies hurt them very much. This controversy has been temorarily resolved in the sense that if you're not willing to play, don't get on-line. Some netizens can recognize people who are malicious and in some examples have resorted to counter-spaming or even mail bombings. I personally agree with the resolution because I feel romance should be left to the physical world. I mean that I definitely prefer to interact with a person, in person. In cyberspace there are too many "ifs" and I don't care for that type of thing. I've been to chat rooms and I see the lies and crap that go on. I have lied much and I haven't considered the effects on the person I was talking to. I don't feel obligated if I have crushed a person(not like I have) because they should expect the Internet to be well, an illusion.
 
    Flaming is also a very "hot" topic because the discussion feels the need for netiquette. Some participants have voiced concern because of the abundance of foul language, sometimes turning in to direct threats. I also am concerned because I have witnessed this in a chat room. I feel the threats are basically for fun or to liven up the room, but what if some were to take it seriously? I know that some rooms will kick you out if you become too disruptive, but what if little children see it? Children are like a blank slate and they will learn to flame and talk trash too. This can affect their interactions in cyberspace and the physical world.

    What I found interesting was the discussion on Internet dependency. I did not know this type of phenomenon existed and I found it rather strange. There is actually a clinic called the Lifestream Behavior Center and it treats those who are addicted to cyberspace. Addiction is characterized by a compulsive need to inhabit a false world they have created through lying and deciet. People think that this disorder may be due to boredom in the physical world and I agree. I mean, why not? The Internet can fulfill other needs when the basics are met. You can have a relationship on-line!
 
    Also discussed, was the use of the Internet for work purposes. The discussion yielded uses for pathology and some psychotherapy. I don't agree with this usage, especially for psychological purposes because I feel that the person-person contact needed can only be achieved physically. Even though it cuts time and increases convienence, I just don't see how the quality of treatment can be the same. As for the pathology, I found that treating ailments with alternative techniques such as asian remedies, can be effective and I don't see anything wrong with it. This is because the interaction here is the same as if you were to go to a pharmacy. The pharmacist just tells you what to take, something you can do yourself on-line.

    The discussion included some students from UH and gave their reflections of the Internet. Basically they all said that the Internet connects Hawaii to the world. We are no longer isolated and can share our ideas and learn new ones. An interesting outlook was that Hawaii people tend to be rooted in asian culture which emphasizes shame. This limits personal contact and the Internet provides a way for these people to be open in the comfort of privacy. I agree with the students because I see the isolation and close-knit of families in Hawaii. I think that the world can learn a lot about the way Hawaii is and the Internet is definitely the tool.



 

 
 

Summary of Quentin Jones

    The article by Quentin Jones talks of three major topics. Virtual Communities, Virtual Settlements, and Cyber-Archaeology are all connected to each other in way. Mr. Jones claims that cyberspace has created these terms on accident and now much debate over them has appeared.

    Virtual Communities by definition are technically not communities. They are the social type of gathering which became inevitable with the ease of access to a computer. Business profits big from Virtual Communities because they are a great way of sharing ideas, showing research and communicating quickly. The debate on what a Virtual Community is stems from the arguments of sociologists. Personally, I feel that the sociologists should accept VC as a true community because it differs. This is a community on-line and there are no boundries limiting cyberspace. Why can't a community exist on-line? The sociologists don't have an answer for this, but it is agreed that there is a need to distinguish the Virtual Community cyberplace from the actual Virtual Community. I agree with this because you can't call the VC website the actual community. The community exists within the cyberplace like a housing community exists within a place called Waikele.

    Virtual Settlements are a factor in the Virtual Community. The VS defines characteristics that make up a community. There are four basic parts:
1. The minimal level of interactivity is the level of interaction no longer characterized by face-to-face meeting. This deals with the magnitude of messages sent in sequence that all relate to each other.
2. Variety of communication is linked to number 1 and represents the variation of the messages sent in a virtual community.
3. Common-public-space where the majority of interaction occurs may relate to cyberspace. There are many questions here about where actually interaction happens. This is characterized by disputed boundries and vague solutions. One argument is that if interaction exists without a cyberplace, doesn't that lead to loss of uniqueness from all other CMC?
4. Minimum of sustained membership refers to the quantity of long-term users which contributes to the CMC user traffic. More users may bring stability to the virtual community but what about the problem of slow servers or inability to connect at certain times?
    This Virtual Settlement is a bit unclear to me. I am under the impression that the VS is a significant part of the VC. It seems to me that the VS should be more of the focus in the debate of whether a virtual community is a real community. The VS should be analyzed by the sociologists, not the term Virtual Community. I feel that the VS is the VC because it defines and gives meaning to the whole.

    Cyber-Archaeology refers to the interest in the transformation of human habitation in the virtual world. These researchers want to understand how technical determinism affected the CMC which in turn affected human behavior in cyberspace. They want to analyze the result of this, or the Virtual Community. Researchers use a technique called pre-requisite and bounded heiarchy. This has allowed for the determination that advances in technology possibly served as the pre-requisite for behavior in cyberspace. Also mentioned is the thought that humans have limits on cognitive processes. Some researchers believe that human are limited by biology in the processing of information. They claim that our understanding of cognition is so infant-like, that cyberspace contains just too much information for us to handle right now. A troubling question is what is the impact of cognitive processes on the structure of virtual communities when cognitive processes are not well understood? I think that cyber-archaeology sports some complex views. Perhaps if they were more parsimonious in their definitions, their ideas would have more hold. I found the pre-requisite/bounded theory to be very confusing. Bounded refers to what? Also, the theory that we have very little understanding of cognition, I support. It has been claimed that we use about 10% of our brain in everyday actions? I cannot imagine what using 50% would amount to! I feel that the strive to understand cognition should be researched before the reasons how we attained behavior on the 'Net. The benefits of cognition will result to much more.



 

 
 
 

Maxichat Review

    Maxichat is a site where a person can enter a chat room. This site is free and is open to the entire world. What happens is that the site automatically gives you a username. Since I live in the United States I had a US173 ID. From that point one can type a message and click on an icon that says send. You can also see what all other chatters are talking about as well as your own message. People in this chat room seem to have an exclusive group. To really be in on the chatting, you have to interact with one of the "members". My guess is that you must frequent the chat room and create your own personal ID. If by some chance you are accepted in to the circle, you basically talk about things in your life. What ou accomplished, what you are going to do on Friday night are very hot topics. By observing the members, I found that there is one really obnoxious person named Beavis. He teases and degrades all the other members especially a girl named Chelsy. This in turn, enrages Chelsy's friends who threaten and use very foul language against Beavis. It seems to me that the hour I was logged in to Maxichat, thats all that happened. There are many users not chatting, probably reading what the circle is saying. I think the circle acts this way because they are bored with the usual topics like where are you from. My guess is that these people spend hours in Maxichat several times a week. I viewed this as having a social life most of us don't think of as socializing. I feel that Beavis is the extrovert because he needs to rile up people to have fun. Overall, Maxichat was not a fun experience, then again maybe I just had the wrong combination of chatters.



 

 
 
 

Car-club Review

    This car-club was very interesting because it dealt with Japanese sports cars. I found this site to have an excellent layout complete with high-grade JPEGS and animated graphics. This site was open to anyone for viewing, but to become a member of any of the clubs, you had to give personal information and documentation that you have the car in question. This site had almost any make of cars ranging from European and Japanese imports to domestic muscle cars. When a person becomes part of a club, they are mailed annual or monthly information regarding meetings, BBQs, social events, or shows. They have a picture of their car on the website with brief facts about the engine modifications and the like. My guess is that members interact physically with others in their area and maybe chat with members in a different area via chat rooms. It is an interaction of people with like interests and hobbies. I view it as a type of bond between car owners, perhaps for a sense of belonging. I think that the number one result of being in a club is for acceptance and socialization.



 

 
 
 

Cape Cod 5 Review

    Cape Cod 5 refers to a banking franchise in the Northeast United States. I found it by using net search on lobbies. I found it interesting because I don't know of any local bank that offers service over the Internet. I also found it questionable how confidentiality is kept. People interact here just as they would in an ordinary bank. I think Internet service is a good idea here because many places are remote and a great distance away from a bank. Cape Cod 5 has service for all banking components. My guess is that you can talk to an operator who is an on-line teller. They specify banking hours for the lobby as well as the 'Net which gives customers a lot of convienence. Customers can get satisfaction from the comfort of their home and can also dial in anytime to check account balances. I think that the owners of Cape Cod 5 are very future-minded and have the potential to become leaders in the on-line banking experience. I think that they go to the utmost level of committment to their customers' satisfaction.



 

 
 

Internet Cafe Review

    The Internet Cafe gives regular cafe service and connection to the world wide web. Basically, you can walk in to the cafe, order a drink and hop on the 'Net. Customers can interact with anyone on-line anywhere in the world. They can also meet other customers in the cafe and interact physically. This is sort of ironic but the cafe is a regular service. Customers can also login to the cafe and chat with the other customers, perhaps setting up meetings or other social activities. Customers go to internet cafes because they can surf the 'Net with the same quality results, a bonus if they don't own a computer. They also can form relationships and friendships because they meet people with like interests. I don't feel that most customers hang out at internet cafes to find romance. I think they are just interested in similar things and want to talk to others to share or gain information.



 

 
 

Impact of this Research

    Since compiling all this various information, I have begun to view the Internet as the single, most important tool of the future. I cannot see how cyberspace would be excluded from business or pleasure because it is already a central part in many people's lives. The Internet will link everything in the future, even education and work. I see total dependence but no effect to human individuality. Cultures will be linked to one another which will allow understanding to prosper and the disappearance of racism and prejudice. Humanity will become unified and we can all work to a common goal such as exploring the oceans and the stars. Societies will evolve faster because the 'Net will link all nations and provide for a quick transfer of inventions, ideas and resolutions to conflict. With all this good, there must be some bad and the possibility is very real. What about the increased chance of scamming, or fraud? How about the existence of bank accounts and personal information accessible to anyone with the proper password? The possibility of dictatorship by being able to obtain needs only through cyberspace? This dark part of the future has very real potential to occur, therefore we must ensure today that this never happens tomorrow. 



 

 
 

Ms. Singh, Report 1

    Ms. Singh, G5 did her report #1 on the topic of virtual relationships on the 'Net. She begins with the admittance that she is a "newbie" to cyberspace and web page design. Ms. Singh then summarizes what Dr. James cites about virtual relationships and how they relate to the mind. Virtual Relationships are expanded greatly by the abundance of computers and access to cyberspace. In cyberspace, destinations are endless because its like exploring the thoughts people have. According to Dr. James, interactivity in cyberspace is communication at a higher level and this allows for a higher quality of thought. Also, the brain and mind are an analogy of hardware and software. The mind corresponds to the thought and ideas that make up cyberspace, but can only exist with a brain or the hardware. This leads to the idea of dualism, or a correlation of mind and brain without a cause-effect relationship. Virtual Communities may flourish with a communal of minds which strengthens Virtual Reality. She then talks of the necessary steps to succeed in cyberspace. First of all, an interest or willing to learn is central. Second, one must master the on-line skills and third, Dr. James' class can help conquer fears about computers. Hypertext navigation is the next part of her report and says that it is the gateway to cyberspace. It allows thoughts, ideas to be linked together, separated by the click of the mouse. No laws, constraints, or limits inhabit hypertext navigation. Ms. Singh also refers to a virtual book or a navigation vehicle. She gives links to G4 reports: Carol Ohta, Jami Kaneshiro, and Michelle Alonzo. Also, a link to another
cyberpsychologist, Jon Suler's page. She then wraps it up by listing her personal feelings toward what she had learned and what the future holds for cyberspace.
 
    Ms. Singh's suggestions to conquering your fears of cyberspace are good, but did not help me. First of all, I never really had a fear of computers, I was very interested in learning about cyberspace. I only became fearful after realizing the complexity of it! I thought that her keys to becoming a citizen of the 'Net were accurate because your interest has to be in cyberspace. I also found her reference to virtual reality helpful in reading and understanding the Listserv article because she explained some topics in simpler form. I found her projections for the future of cyberspace to be similar to my own. I realized from her report that Internet knowledge is a must for future generations. 



 

 
 

Ms. Francis, Report 1

    Ms. Francis, G5 reports about her experience with newsgroups and its ups and downs. She emphasizes the use of NewsXpress, a way of finding newsgroup articles, because it is very straightforward and simple. She likens it to bookmarking web sites. Ms. Francis also gives an analysis of the types of articles she found. She noticed many short postings and discussions of flaming and spaming and solutions to it. Actual flaming was rare, and discussions that became a little heated produced reactions with different degrees of civility. She also participated in a discussion, and said that if you find a topic you can relate to, interacting with all the other participants is easy. Also listed, is a community response to newsgroups. She observed a group who engaged in counter-spaming. Internet vigilantes is what they were and some were known to be a bit extreme because they have sent mail bombs.
 
    I found Ms. Francis' report to be interesting because it is very informative, yet not lengthy. I found that her mentioning of the Internet vigilantes were quite a shock because some of these people take their "duty" too seriously. Mail bombs are no joke, they can kill someone. This is a possible threat of the future, especially if everyone and every nation is interconnected via the Internet. This can lead to a type of on-line terrorism. This is a topic I had not thought of before reading Ms. Francis' report and I think it is very commendable.



 

 
 
 

Ms. Shinagawa, Report 1

    Ms. Shinagawa, G5 also reports on the topic of virtual relationships. She also admits that she knows very little of computers and wants to conquer this fear with Dr. James' class. These reports forced her to do research which led to a huge increase in cyberspace knowledge. Like Ms. Singh's report, Ms. Shinagawa summarizes Dr. James' definition of virtual reality. Cyberspace is like computer space because there is no limitations on thoughts and storage. She mentions "Netizens" or people who interact on the 'Net. A dualist relationship exists between a netizen and citizen because they are one. Sometimes one is a citizen, for example, working and buying the groceries, and other times one is a netizen because they interact with others in a chat room on-line. Communal minds create virtual reality because you can do anything and go anywhere, your mind can roam freely. Hypertext navigation is an essential part of the 'Net because it gives no need for face-to-face interaction which can produce stereotypes. Also, isolation is conquered by hypertext because it links everything on the Internet together. Forming virtual reality is attractive to young people because it allows for a virtual ID, one with no bias, prejudice or stereotypes. Links to other reports include:
Junko Hashizame, Ryan Mitsui, and Kathy Morifuji. Comments on how integrated cyberspace in the future will be ends her report.

    I found Ms. Shinagawa's report to be very helpful because I agree with her views on the importance of cyberspace in the future. Her dualist belief that netizens and citizens exist is also an interesting part of the report. That helped me understand the possibility of total change in personality when a person enters a chat room. I feel that her outlook for the future will be accurate because cyberspace has influenced society so quickly in the past 4 years, perhaps in 15 years it will be a dependency for humanity.



 

 
 
 

Impressions & Reactions

Upon exploring the other reports in the class, I found that many of my peers had a similar layout of the Report 1. I designed my table at the top to include the background of clouds. However, I seem to have been unsuccessful because when I uploaded it, nothing came out. I liked some other tables because their backgrounds were colored. Perhaps if I ever figure out how to get the cloud background, I will upload it. But if not, then maybe I will color it. I also liked my peers' links to other reports and their easy-to-read font styles. It makes the reports a lot easier to follow. I expect everyone's Report 2 to be just as good.
 
 
 
 



 

 
 
 
 

For the Future

    My suggestions for any future generations who read this report is that you should try and grasp a firm understanding of cyberspace. I forsee the majority of the things we do, being integrated on the 'Net. Things like buying cars and tickets are already on the Internet and maybe one day, something like going to the doctor will be online. I feel that the understanding of hypertext navigation is very important. Companies will pay a good salary to keep up their home page with the latest designs, graphics, and navigation capabilities. I have only achieved an analysis of virtual relationships. Perhaps the future generations can actually experiment and directly observe the types of relationships that occur in cyberspace. Maybe conduct a newsgroup or discussion on virtual relationships. The possibilities are endless!



 

 
 
 
 

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