Report on Online communities: by Jason Thompson.

What are online Communities?

Instructions for report 1.Some online communities. A.Instructors list. B.My list. 2. What are virtual online communities? 3. How do virtual communities work? 4. Case history of a community 5. Would I be a member? 6. Significance of virtual communities. 7. Two generational reports on Virtual communities. 8. Other students in my class.

9. Conclusion.

 
 
 

1.Some online communities.

Here is a list of some online communities that you can browse through. The first list is of those my Instructor Dr. James has provided for me and the second is a list that I have discovered.

A.Instructors list.

http://rdz.stjohns.edu/~storm/
http://www.behavior.net/mhn/bolforum/message/32
http://www.shassan.com/
http://www.grohol.com/

http://www.netaxs.com/~jamesiii/papers.htm

B.My list.

http://www.theglobe.com I consider this an all around information site. You have can access news, shopping, chatlines, forums, articles on subjects like art, business. This is the all around site.
http://www.geocities.com This is another site like the previous one. You can chat, shop, email others and even find out about creating your own web page.
http://www.amazoncity.com Amazon is another business sponsored site aimed at creating a virtual community by providing access to shopping, chatting , etc. Membership is free.
http://www.familyvillage.wisc.edu This site is multipurpose and aimed at people or families who have disabilities. Included in the site is shopping, a library, leisure center, coffee shop and many other features.
http://www.cyberkids.com A very colorful and alive site aimed at entertaining and informing a younger crowd. Games, contests and much more is available.

2. What are virtual online communities?

Virtual online communities are web addresses that were created by people, companies or organizations for the purpose of letting multiple people access the site at the same time to gain information, interact in chat or forums, or to create discussions and topic threads. Many sites are aimed at people with special interests like surfing, or bicycle riding, etc. Other sites are aimed at everyone with links to a multitude of options, including chats, shopping, libraries, etc. Numerous people converge on these sites for various reasons, like work, school, and leisure and in turn create what we call a Virtual Community. It has become another medium of conversation and information gathering. It can be seen as similar to conference calling but with the ability to reach people around the world at a very small price and in unlimited quantity.

3. How do virtual communities work?

Virtual communities work simply by us accessing them. They would not work if no one accesses them. So many communities try to gain many users. They can either offer a service that people want to use. Or they are centered on a topic of interest. Many communities link themselves to web pages of interest to many people. Some of these communities are like clearinghouses for information. They have links to various places where students, professionals or lay people can link to places they enjoy. Therefore this community site becomes invaluable for research and exploring of the web for many people. The main idea is to get people to access your site. The second idea is to get people to stay because they like what is there. The third step seems to be that after you get enough people you try to get a company to advertise on your site and pay you. This third step isn?t always true. Some communities make themselves restricted and can therefore make and control more stringent standards; these sites must be in demand if someone will pay to join.

4. Case history of a community

This is the story of the creation of one web site that was designed for the interaction of people online and the accessing of information around the world. The company?s name is The globe.com. The idea of starting a one-stop website where people could access and intermingle. This idea was started in the dorm room of two juniors at Cornell. The two students named Todd Krizelman and Stephen Paternot. The globe.com took a lot of work an started of with a capital investment of 15 thousand dollars. It was launched in May of 1995. In 1997 it received an investment of 20 million dollars from Micheal Egan who owned Alamo-Rent-a-car. By 1998 the globe.com is known worldwide with 40% of its members being from abroad the United States.

5. Would I be a member?

Yes I feel that I would enjoy being a member in one of these virtual communities. Most are free and that in itself is a bonus for me. Right now I feel like I am part of a virtual community. Every week every student in Dr. James Psych classes my classmates and I are responsible for publishing three discussions essays. We go to a site called Webcrossings and we read what other students have written. We then discuss what we know or think about the topic. In this way I as a student am participating in a virtual community made up of myself, Dr.James, and the rest of my class.

6. Significance of virtual communities.

The significance of online communities is that they are becoming very prevalent throughout the web. They are the easiest way to find people who have the same concerns or interests as you. I feel that they will grow substantially into separate private communities that can be occupied either by classmates as my class is doing. They can also be created and accessed by people within a boyscout club for example. Boyscouts could hold weekly meetings online across the state. I know business use this idea already in conference calling, but I feel that online conversation will increase greatly with the growing prevalence of videocams. This will inevitably be the metamorphosis in the future on aspects of the computer in our lives. We will no longer put the phone to our ear, we will inevitably click on the screen and talk face to face with loved ones and friends. I know this is possible right now, but not practical. It will be the next evolution. Right now virtual communities are similar to face to face communication only in that you can respond to each other. Body language is real important to me in conversing with others. This you cannot judge right now online, but I feel videocams will change all that.

7. Two generational reports on Virtual communities.

I searched the generational curriculum and found two other reports that were done the same as mine. The first was done by Jocylyn Manibusan. This is what she defined virtual communities to be. "Virtual online communities are places where people come together to share their thoughts, feelings, and opinions about a particular issue." Her report was very informative and very complete she had links to a few online communities that are very interesting.

Another report was done by a Brandon Lee. I was surprised to see that this student didn't provide any original links to online communities. Also his background was very dark and textured, Another thing I found was that instead of putting his name in the title field he put FN,LN which I though was amusing. His content was okay, but I feel Manubusan did a better job. You can link to both and tell me what you think.

8. Other students in my class.

One student that also did this report was student in 409b Shelha Korff who did a very good job in her report. She started off differently which I like. She started off by telling us what virtual communities are, how they work and so on. Then she got more into the project but in a helpful order. I think this was great, because it was less confusing and more user oriented. Her content was great and her page also looked good. http://www.soc.hawaii.edu/leonj/409bs99/korff/report2.html

9. Conclusion.

My conclusion is that I have learned a lot about online communities. I think a great addition to the next generations projects would be to have them interview at least three people who participate in chats on these online communities, this could build up a database of information on when, where, why, and who uses online communities.

 

 

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Oral Report 2 on WNRF

My Generations File

My Newsgroups File

My Oral Presentation File

My Report1: (Online communities)

My Report2: (Psychology of computer virues)

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