AFFECTIVE AND COGNITIVE PROCESSES WHILE LEARNING THE INTERNET
Diane
Nahl
Department of Computer and Information Science
Leon James
Department of Psychology
University of Hawaii
(c)1995
ABSTRACT
A group of 20 college seniors were enrolled in a seminar on "The Social Psychology of Learning Internet." They were all novices at telecommunications though the majority described themselves as comfortable at using a wordprocessor or searching the online library catalog. Students received no individual or group instruction but were directed to the computer lab where they had access to lab attendants for help with logon procedures. In actuality, they had to rely on independent trial and error experimentation and on the use of online Help on Internet and UNIX. Weekly two-hour class discussions were used to assign homework, hand in reports, share information, solve individual problems, build solidarity, and maintain a high level of motivation. Biweekly lab reports were required consisting of the self-witnessing notes students kept of each Internet session to which they scheduled themselves at the computer lab.
These formative journal entries left a copious trail of
objective data on the affective and cognitive behaviors of novice end-users learning to
navigate Internet over a three-month period. Content analysis of archived records showed
(a), the importance of group facilitation and solidarity in overcoming initial
bewilderment and affective resistance, quickly followed by acceptance and enthusiasm; and
(b), a specification of the range of cognitive acquisition in a few weeks of experience
regarding access, operation, navigation, and searching. A taxonomic inventory was derived
from the leraner reports listing three levels of affective and cognitive acquisitions
(skills and errors) making up the process of becoming a regular user of Internet.
The setting for this study was an undergraduate seminar for psychology majors called
"The Social Psychology of Learning Internet" which reflects our long term
research interest in making inventories of feelings and thoughts while searching for
information in the library (Nahl & Tenopir, 1995; Nahl-James & James, 1993) Early
in 1995 a new opportunity presented itself when the University of Hawaii, for the first
time, made universal access to UNIX available to every student. The affective aspect,
along with the cognitive, once again turned up as a major issue with students when they
are engaged in information seeking and processing (Kuhlthau, 1993; Nahl & Tenopir,
1995). Methodology
Students were required to write a biweekly self-witnessing lab report documenting their
Internet activities. Students readily accept the idea that "being a witness to
yourself" is an important method for understanding oneself. They see the truth in the
argument that "You are the only witness to your thoughts and feelings during some
activity. Therefore there is no other way of obtaining this data." They thus oriented
themselves in advance to the task of playing two roles: performer and observer. Students
have no difficulty accepting the idea that their self-observations should cover three
domains: (A) affective, that is, their feelings, impulses, emotions, attitudes, motives,
intentions, goals, wishes, interests, etc.; (C) cognitive, that is, their thoughts,
inferences, reasonings, plans, representations, meanings, etc.; (S) sensorimotor, that is,
their perceptions and motor acts. These three domains are historically well established in
the educational curriculum so that this kind of structured self-witnessing can, I believe,
readily be adopted by students in general.
After years of using this approach with students, we have discovered that they respond
best to this experience when it is made generational. That is, they are instructed to
write "for future students who will be reading the Generational Curriculum."
This is a collection of student self-witnessing reports on many topics that have
accumulated over past semesters and are made avaialbe in class for silent reading periods
and open discussions. This activity creates a generational learning community which is
beneficial to the students when writing their own reports. Students not only get to see
"models" of what it looks like to write about one's feelings and thoughts, but
are aware, when writing their own report, that future students will be reading their
reports and benefiting from them. Students are thus motivated not merely externally for
grades, but internally as well, in that writing for the generational curriculum involves
their desire to share, to instruct, and to advise peers.
This last motive is clearly evident from the fact that only about 3% of the students over
the years have chosen not to contribute their reports to the Generational Curriculum
archives, and another 5% choose at the end of the semester to remove their names from the
reports (while leaving the reports behind). Thus, over 90% of the students regularly
volunteer to contribute their papers to the Generational Curriculum archives and choose to
leave their names on the reports. The motive to share and instruct peers enhances the work
ethic for the majority of students as evidenced by the fact that they regularly write
almost twice as much as the minimum required, and often go to great lengths to format
their text in interesting and artistic ways. There are great differences with regard to
the level of details provided in these reports, as one would expect, given individual
differences, culture, and attitude. Students are advised that they are to sample their
feelings and thoughts, and report only those that they feel at ease sharing publicly. They
can see from the grading that it is independent of personal content and depends only on
formal features such as length, appearance, structured or not according to instructions,
and context, such as outside citations and application of theory. Any students who are
uncomfortable with these procedures are allowed to opt out in favor of a more traditional
type of library research report, models of which are also available in the Generational
Curriculum archives.
The Internet Self-Witnessing Report
The biweekly lab report was to contain the following sections: (1) Navigation: A sample of
what you have explored and participated in and the thoughts and feelings that were
involved. At this date the text browser known as Lynx was available throughout the
semester. Graphic browsers such as Netscape only became available towards the end of the
semester, and few students used it. (2) Resources: A sample of what you read, saved,
downloaded or printed. (3) Glossary: New terms or names you've learned, to be defined only
in your own words and to the extent of your comprehension. (4) Plans: Some current
projects and plans for future explorations.
Grading did not take into account the content of the self-reports but only the form,
namely, how extensively did the student carry out the instructions. There was a high
correlation between grade and physical appearance of the report: its size, its formatting,
its appendix of printouts; and this in turn was highly correlated with how many hours were
spent on the Internet, exploring and keeping track of the explorations and their affective
and cognitive context. Each student wrote 6 biweekly reports for the 12 weeks of Internet
use, amounting to a total of approximately 36 pages of text per student, double spaced,
and supplemented by an appendix of about 60 pages of various Internet printouts. Graded
reports were always returned within a week, with comments for improvement. About half of
the students availed themselves of the opportunity to resubmit one or more lab reports in
order to earn a higher grade. The resubmissions were longer, offered more detailed
documentation, and were free of spelling errors.
Class Discussions
A portion of each week's class was devoted to reading and discussing each other's lab
reports. Students were encouraged to write comments on each other's reports, which were
later eagerly read by the reports' respective authors. They were also encouraged to take
notes when they saw some useful ideas or approach in any report, for possible use of their
own later. As a result of sharing self-witnessing reports and discussing the "week's
problems," there quickly developed a group solidarity feeling which allowed students
to vent frustrations and strengthen each other in the face of fear of failure. They
received no Internet instruction, were left to fend for themselves, yet were pressured by
the requirement to turn in a documented biweekly lab report. This created a social
atmosphere similar to that of a 'group project' facing a communal deadline.
The weekly class discussions offered a benign and apparently successful social-educational
environment in which it was all right to show fear and admit incompetence. Though the
students maintained their focus on the instructor, the majority of the exchanges for each
session was carried out by the students in response to other students. After several years
of teaching with course-integrated electronic learning communities on PLATO (James, 1991),
we are convinced of the great value of getting individuals together, for regular face to
face discussions on 'how it's going.' This therapeutic effect is no doubt the origin and
success of 'user groups.'
In this case, the facilitative effects of the group were probably enhanced by the use of a
textbook by (Kuhlthau, 1993) which describes in detail the cognitive and affective
behaviors of students participating in a longitudinal study of their information seeking
process. Each week, two students gave a brief oral presentation of their assigned chapter
of Kuhlthau, which was followed by a general discussion. It appears that the content of
this book helped students become more reflective and aware of their own affective and
cognitive development while learning the Internet. Equally important, by explicitly and
openly raising affective issues, the book helped students get over their emotional
disturbance during the initial phase of learning Internet, when uncertainty, confusion,
and fear become the affective context for the learning.
The permissive social atmosphere in class helped students feel legitimized in their own
difficult experience during the first few weeks of Internet use. They discovered that it
was normal to feel frustrated, angry and anxious when the task of logging on to UNIX with
one's home modem, or printing an Internet document at the computing lab, becomes an
hour-long, problem-solving chore with uncertain results. They found out that it's normal
to be confused about the difference between Gopher, Lynx, and Mosaic, or not to know the
difference between Archie, WAIS or string searching within a document. By sharing stories,
they saw that anyone might feel upset when Veronica repeatedly answers with "**Cannot
access file at this time.**" Perhaps one need not feel guilty or stupid for wanting
to punch the computer, nor embarrassed or foolish, for thinking that one has "erased
the Internet" as one student put it, or "injured its programs" as some
others feared. Also, it's fine to feel elated or even ecstatic when a search returns 12
pages of Gopher titles on a long sought for topic. It's O.K. to feel proud of oneself when
getting off that first e-mail message to a friend, or when first succeeding in creating a
new sub-directory in one's home directory. Eventually, with the help of the group process,
students came to understand and accept the uneven, unpredictable, and uncontrollable
series of feelings and thoughts that an Internet session regularly presented for them.
Our observations of the psychological dynamics of the class over the 12 weeks, indicate
that one reason why regular group discussions were beneficial, was the 'contagion' of
enthusiasm from the few to the many. Two or three enthusiastic students in a class of 20
can significantly shift the group's acceptance level from 'lukewarm' upward, by injecting
their enthusiasm and excitement through the stories they tell about their Internet
navigation, the hefty and interesting reports they write about places and people on the
World Wide Web, and the positive role behaviors as Internet explorers they constantly
display in class. Another beneficial effect of the community learning atmosphere, was the
mutual 'damage control' that could be frequently observed, and which occurs when a
discouraged or disgruntled individual complains about problems and the others listen
sympathetically, interpret empathically, and offer workable solutions, including
volunteering to give assistance. Without this social community learning atmosphere
consisting of predictable group support, the course may not have been successful for some
of the students. As it was, none of the 20 students failed or did badly. The majority of
the class obtained a well-earned grade of A, and the rest followed close behind with a B+.
Anonymous course evaluation feedback confirms this positive assessment.
Following the completion of the course, we inspected the archived self-witnessing reports
with the intent of detecting common patterns in the experience of the 20 students who
spent 12 weeks learning Internet. Such data about their learning is useful in planning
changes for the same seminar to be offered to new cohorts of students. In addition,
empirically observed common patterns of how people learn and adapt to Internet, can be
useful data to help us understand the psychological and educational variables that
contribute to becoming a lifelong Internet user.
We used a technique of content analysis (Nahl-James & James, 1992) which consists of
two steps: (1) Reading and delineating a block of text in which either of us can
spontaneously recognize a pattern or theme; (2) reflecting and labeling the pattern in
relation to other patterns already named. Here is an example of such an item selected from
a lab report:
What an increase in time saving from my first several sessions. I have learned that I am a
person that is very time efficient. I like time management so, this really gave me an
adrenaline rush. I seemed to have no problem in choosing which menu to get into in order
to find the subject topic that I need. What an improvement! My self-esteem when dealing
with computers has grown tremendously. I did not realize how much a negative attitude
hindered you from completing a task proficiently.
The student is expressing self-satisfaction after discovering that she can be efficient at
using Gopher titles. A similar affect is present in this text segment, and it seems that
the common psychological element between the two is the presence in both of a desire for
mastering Internet. When this motive is present, it functions as a source of intense
feelings of self-satisfaction. A desire for mastery is also evident in the following
sample:
At the beginning of the search, I kept saying, "You can do this." I had adopted
the same strategy I had before and knew I could access the information that way. Once I
got the information I had set out for on Women, I said, "See I told you.
Once we have identified the presence of some affective skill, we then look for it in other
reports to see if we can further confirm its empirical status by finding more instances of
it from other students, as in the following:
What an accomplishment!!! I no longer feel controlled by or inferior to the computer. I am
the one in control. After all, the computer is just a machine, right? It is only as good
as its user and at this point, I feel that I can accomplish anything. What a power rush.
And again:
After I selected Mosaic and got the same problem I had to reflect on why I felt so
compelled to try again. It seems as though my mind wants desperately to clear up the
confusion. It almost feels painful to continue without first answering the question in my
mind. I then reflect back on my commitment to move ahead to avoid wasting a lot of time.
The presence of a desire for mastering Internet tasks is sufficiently confirmed that we
can now add it to the inventory. Continuing this content analysis for all the
self-witnessing lab reports (20 students with 6 reports each), yielded 12 distinct learner
variables on Internet. We list them below with two sample entries each. Future research
will determine the generalizability of these developmental habits. In the meantime, the
variables can be considered empirically derived hypotheses to be further tested.
The Twelve Learner Variables
(1) Striving for Accuracy on Internet
Sample 1: I got really frustrated at myself because I thought I had saved a variety of
files to my e-mail address, but I didn't. I realized this when I returned to Pine awaiting
all those files and nothing was there. You can believe I took a few deep breaths. Here I
thought I was navigating and getting a better grip on accessing the multitude of pathways
that I was indeed saving to screen and sending the files to my mail.
Sample 2: I find myself just about typing just as fast as I can think. Well, I can't
really go that far, but I sure can type faster than I can write now. This is good, because
before this class I dreaded typing things and now I'm very proficient. This is definitely
an improvement in my character.
(2) Having the Motive to Persist in Internet Tasks
Sample 1: I decided to use Veronica for this search. I first chose the search at server
University of Pisa, it was too busy. Then I tried University of Minnesota and got in. I
entered "gender" into the search bar. It came up empty. I got out of Veronica
and got into the regular Gopher again. I knew the information was there, I just had to
find it. I got back into "4. Gopher Jewels" then "8. Social Science"
then "5. Women." This was exactly what I was looking for. I printed the index
from this option.
Sample 2: My last session I had such a terrible time with Lynx. Last time I tried using
all the Help commands in the highlighted bar at the bottom of the screen. I pressed the
arrow keys like it instructed me to do, but there was no change on the screen. The
computer did beep at me to let me know I couldn't use that command. I had to think now.
After a long reflective pause I tried the cursor keys on the calculator section of the
keyboard but, I got the same beep response. Not surprised. I next tried the shift key.
Nothing changed. Then I tried the Tab key and to my delight a new set of words was
highlighted. This was a very exciting breakthrough for me. Next I took immense pleasure in
just tabbing around to different highlighted words for awhile. At this point my mood had
certainly changed. I was actually laughing out loud and screaming with pleasure.
(3) Feeling Self-confident on Internet
Sample 1: There are times when I feel I can do anything, that I have the patience to
endure anything and just when things are looking up for me something goes awry and I'm
back to square one. That's life, I know, but I can't help wondering if these little
setback aren't a purposeful attempt by some unknown to pull my chain. I had begun my
navigation in Mosaic, hoping to find something interesting to print and show the class. I
was, surprisingly, very open to confronting many dead ends; it seemed as if nothing was
going to bother me during this session.
Sample 2: This lab is going to start off with a much more positive attitude than the
previous labs that I have written. Most of my navigation has been through Mosaic. I have
finally accomplished what I had thought to have been the impossible. I have been able to
navigate my way through Mosaic with quite a bit of success.
(4) Desire for Mastering Internet Tasks
(see examples just above)
(5) Having Motivation for Task-Completion on Internet
Sample 1: I next read the rest of my e-mail and as I got to the end I noticed I started to
get nervous about proceeding ahead in Lynx. Still nervous, I wonder if that will ever go
away. The nervousness is not about whether I dump information or break the computer. My
main concern is I'm not going to accomplish very much; that's what most of my concern and
stress is about.
Sample 2: My keystrokes slowed down when I was unsure about what to do. They also
quickened after I had devised a plan and was following through on it. I smile when I
finally found what I was looking for.
(6) Being attracted to Internet
Sample 1: I was surprised to find the topic Aviation right under subjects in the WWW. This
had so much helpful stuff in it, I was very ecstatic. I began then to really love Lynx.
Wow, I came a long way from just being able to wordprocess to now being able to find info
from home on just about any topic that I want. I'm very pleased with my improvement on the
computer and on the Internet.
Sample 2: Prior to this computer session I experienced apprehension due to my
unfamiliarity with Mosaic. I could not understand what it was that Mosaic did. However,
during this particular computer session, I was able to explore different topics. I love
the way I can put the cursor on any one of the italicized topics and automatically get in.
(7) Personalizing Internet
Sample 1: I chose to look up Women's Health first because I felt it was an issue I was
interested in. I'm trying to navigate through the Internet with specific personal goals
incorporated into what is requested in class. I bookmarked the information on domestic
Violence because after I graduate this semester I may try to work as a low level counselor
at a domestic abuse shelter.
Sample 2: My main activity these past two weeks has been reading information that I have
found on-line. The cyberscope section in Newsweek magazine has been fun to read. They
always have something useful or fun to share. I also just discovered PC Currents: The
Computer Newsmagazine for Hawaii.
(8) Contextualizing Internet
Sample 1: I bookmarked and read some of the "Women's Handbook (1992) Barnard
College/Columbia University," which discusses many gender and female issues from
academics to recreation to self-defense. I'll probably save this to my account too. After
going through the entire list, I also bookmarked health care issues and will come back to
it for the next project. I will "I have become more comfortable using the Lynx system
lately. I find so much more information on many topics on Lynx than I find on just Gopher.
I guess the reason for that is that Lynx accesses Gopher plus much more. I am beginning to
like the Lynx system more now that I've become more familiar with it. Some things still
bug me about Lynx though. Sometimes I don't like sitting there reading through those
paragraphs trying to find the link that I'm looking for. That's only when I'm pressed for
time though.
Sample 2: I have become more comfortable using the Lynx system lately. I find so much more
information on many topics on Lynx than I find on just Gopher. I guess the reason for that
is that Lynx accesses Gopher plus much more. I am beginning to like the Lynx system more
now that I've become more familiar with it. Some things still bug me about Lynx though.
Sometimes I don't like sitting there reading through those paragraphs trying to find the
link that I'm looking for. That's only when I'm pressed for time though. So even though I
get frustrated and don't find what I'm looking for in a timely fashion, I have actually
accomplished something good for myself. This makes me feel better about the whole session
in general.
(9) Inference making on Internet
Sample 1: In the beginning of the search I thought, "Where would the computer put
this information." It kind of became a little game for me to figure out where the
information can be stored. I tried to be clever. I thought of the remote subject matter
before the obvious. As I browsed up and down the subject list, I kept saying, "Could
it be there?" At last I decided on Human rights. I knew gender related topics would
be there, yet in an abstract sort of way. I felt the material would be more centered on
specific groups rather than if I had looked it up under Women's Studies.
Sample 2: I discovered Lynx for the very first time. I really felt a sense of enthusiasm
upon discovering Lynx. Perhaps I felt less stress in using Lynx because it was easy to
access and furthermore it was interesting. Initially I was puzzled by the title on the
introduction page called Welcome to Honolulu Community College. I thought, What does
Honolulu Community College have to do with Lynx? Surprisingly I figured out that the
introduction page was a type of menu, whereby one can highlight the different topics and
reach an entirely new gateway. I was amazed at the different topics on the menu and the
numerous gateways, especially World Wide Web.
(10) Predicting or Expecting Internet Functions
Sample 1: Since I had found Immanuel Kant's The Science of Right in Gopher last week, I
wanted to see if I could find it in Lynx. After searching for Kant and finding his name in
the Gopher of the American Philosophical Association, I was denied access to the document
containing The Science of Right. Hoping to find a copy of it some other place, I worked my
way through the WWW catalog and WWW Worm without finding it. Since I had found it through
Gopher, I realized that the document was there, but that I did not know how to find it
through Lynx. In frustration, I terminated this session.
Sample 2: I decided to go into Lynx. I got quite a bit of information from one server in
Gopher, imagine what was in Lynx.
(11) Identifying One's Problems on Internet
Sample 1: Once I figure how to print the information I would certainly like to print the
information that my friend wants. I ran into retrieval problems and I discovered that
printing from this area was not a simple procedure. I spent over 1 hour figuring why I
could not get the information to print. I tried all options with no success.
Sample 2: When I take position at the computer terminal I have set in my mind an idea of
what I am interested in locating through my search. I chose to focus much more time these
two weeks in Lynx rather than Gopher. My idea was to discover and understand what Lynx has
to offer.
(12) Observing and Noting Details on Internet
Sample 1: My first setback was that I had not given my bookmark a proper name or string.
What the heck did it mean by a 'string.' Well, I remembered that the name in the bookmark
setting, in 'options,' had three separate names divided by a period. Then I remembered the
string that Dr. James gave in class, lynx bookmark.html, is what I had written in my
notes. So, I typed in lynx.bookmark.html in the bookmark field. This obviously had done
the trick because instead of getting an Error-unable to access bookmark message, I got the
message box for the bookmark command. I then pushed 'L' to link to bookmark, and it
flashed a quick 'done' message. I was warm and fuzzy, let me tell ya.
Sample 2: As I read their other reports it seemed that they were not runnning into major
problems anymore. Their writing style became more free as if they had confidence in the
work that they were doing. Overall, reading their reports gave me an idea of how other
students thought and felt about this experience. It is very interesting when we show the
same reactions.
It took much reflection and comparison to prior taxonomic work (James & Nahl-James,
1987; James & Nahl-James, 1990; Nahl-James & James, 1992) to be able to finally
come up with a theoretically meaningful arrangement of these 12 patterns of learning
Internet behaviors. Following prior work on the taxonomy, we looked for the presence of
three levels of the process of becoming a lifelong Internet user. In the general taxonomy,
these three levels were identified as orientation, interaction, and internalization. The
orientation level is "stimulus-bound or concrete" in which users are challenged
to "memorize locations, procedures, new vocabulary" (James & Nahl-James,
1987, 205). The interaction level "requires the reformation of one's thinking, the
reordering of one's values" to be more similar to those of the system and information
specialists. At the internalization level, users enter a "moral and global
relationship" to the system" characterized by a "feeling of
congruence" with values appropriate to the system's culture in which the user becomes
"a supporting patron, promoting the goals and functions of [the system] " and
"appreciating [its] role in the preservation of ideas and freedom" (James &
Nahl-James, 1987, 206).
Level 1 Adaptation to Internet: Achieving Focus (see Table 1)
Applying the taxonomic rationale to the process of adapting to Internet, the first level
of achieving this status would mean building a coherent focus of Internet by collecting
learned building blocks and keeping them together in some coherent fashion.
"Cognitive orientation" to Internet proceeds by observing differences (e.g.,
what a command leads to), and by identifying sub-tasks. "Affective orientation"
to Internet requires activation of the motive to persist, to keep going at it, and the
motive to be accurate in executing Internet tasks. The first level of Internet learning,
that of achieving focus, thus consists of four of the 12 variables identified in the
inventory. Two of these are cognitive (items 4 and 12) and two are affective (items 3 and
8). In this taxonomy, the affective specifies the motive while the cognitive gives the
means by which the motive is carried out. By lining up items 1 and 12 and 2 and 11, we see
the relationship depicted in Table 1. . Level 1, which is achieving
focus on Internet, proceeds when learners under the motivation to be accurate and
persistent make appropriate observations and identify sub-tasks.
Level 2 Adaptation to Internet: Achieving Engagement (see Table 2)
Level 2 in the general taxonomy, called "interaction," denotes that phase of
information seeking which requires that the user become engaged, affectively and
cognitively, by proceeding with self-confidence to gaining mastery over Internet
navigation and file management techniques. Self-confidence as a legitimate Internet user
is enhanced when one's expectations and predictions start coming true more and more.
Self-confidence then guides expectations and predictions, providing users with the motive
to explore and make new decisions. These relations are depicted in Table 2.
Level 3 Adaptation to Internet: Achieving Acceptance (see Table 3)
Level 3, internalization, is entered when users begin to accept Internet by
contextualizing and personalizing it in the presence of feelings of attraction and the
desire for task completion, as depicted in Table 3 . The three levels of
Internet adaptation may proceed at different pace for various activities. For example,
students readily adapted to e-mail (Pine client) and to browsing with Gopher. They
quickly, most within one session, achieved Focus and Engagement levels since the tasks
were straightforward and easily mastered. Only one of the 20 students failed to send the
instructor an e-mail message, which was the first week's assignment of learning Internet.
Acceptance then naturally followed when they began using e-mail with each other and with
friends and family. Similarly, browsing with Gopher is easy to master and use to pursue
interests and curiosities. With more difficult activities, such as searching with Veronica
for some specific topic, or using Virtual Library on the Web to find some assigned
subject, acceptance was more difficult and took longer by several weeks.
In the initial stages of coping with Lynx, students saw it as a less preferred alternative
to Gopher. Browsing with Gopher was an activity clear to picture and understand: a series
of endless indexes through which you can climb up and down, or in and out. Some students
called it "menus within menus." Lynx on the other hand was a sorry mess: messed
up screens with bold all over and things that didn't make sense, especially sudden jumps
to totally surprising places. A few students got to use Mosaic towards the end of the
semester, and although the graphics appeared spectacular in comparison, students were
reluctant to switch browsers. They acted as if learning a new navigation tool late in the
semester was not worth the extra effort, especially since it was not required, an attitude
that we find common among novices and which undoubtedly relates to people's technophobic
tendencies.
Students generally had difficulty achieving focus (level 1) with Lynx. The desire for
accuracy and persistence in observing and identifying problems was inhibited or mitigated
by negative emotional reactions such as fear, frustration, aversion, helplessness. Rather
than acceptance of Lynx, rejection was the general response. "Why bother with Lynx
when you have Gopher? There is nothing on it anyway." However, on the fourth week of
Internet use, when they were assigned searching tasks on Lynx, it appeared that they had
achieved Focus (level 1) by necessity: time pressure created a stronger motive that
overcame aversion and brought the motivation for being accurate and persistent, without
which the Lynx search assignment had to fail. All 20 students reached this level by the
fourth week of training.
The Engagement phase (level 2) was achieved at different rates by the students. The best,
or fastest, came to class with excitement and enthusiasm, which eventually spread to the
rest. Throughout the last third of the 12-week experience, all students regularly searched
for and read Web documents retrieved through Lynx. However, only about half of the
students were fully committed to hypertext cyberspace and used Lynx (or Mosaic) to browse
"for fun" (i.e., above and beyond what was required). For these students, the
Acceptance phase (level 3) came when their cognitive representation of Internet was
sufficiently contextualized to see large objects such as gateways and global nets,
interacting with small objects such as e-mail messages, Gopher menus, and favorite Web
Bookmarks. The slower or more resistant learners may also achieve this third phase, but
may require more time and assistance. Ultimately it is the personalization of Internet,
visible in the presence of attraction and the desire for completion, that achieves
acceptance and life long use, to the benefit of the individual who is empowered and
charmed thereby.
This study describes the longitudinal process of learning the Internet by 20 college
students who were given weekly Internet assignments without any formal instruction. For 12
weeks they prepared bi-weekly self-witnessing lab reports documenting their Internet
activities along with some of the feelings and thoughts they wished to share publicly.
Class discussions acquired the flavor of weekly group counseling sessions by the fact that
some students were emotionally distraught over their Internet frustrations while others,
more successful and enthusiastic, spontaneously came to their rescue, offering
orientation, advice and reassurance. It is likely that without this social learning
community as the group context for the class, some of the students would not have
progressed and could have become resistant and avoidant of Internet. All students within
such a community context were able to succeed.
The self-witnessing reports that were voluntarily contributed by the students were later
analyzed in their archival form. From this data there emerges a picture of learning the
Internet in three stages of affective-cognitive integration (refer to Table
1) . Level 1, Achieving Focus, requires the presence of two motives: wanting to be
accurate and persisting at sub-tasks. These two affective skills guide and manage their
two corresponding cognitive skills: observing changes and differences from moment to
moment, and unitizing sequences of acts into identifiable elements with a known function
or use. In this initial learning phase, the Internet user needs a lot of orientation
activities: what things are, where they are, how to get to them, how to get out of things,
what things are not, and the like. These represent problems whose solution lies in using
one's cognitive skills for noting differences between titles, observing changes on the
screen, noting what the computer does when pressing a key, associating commands or
locations with each other, taking notes, and so on. All these cognitive skills at level 1
require the presence of affective skills at level 1, namely being able to persist at a
task without quitting prematurely, or being able to maintain vigilance and attention for
detail and accuracy. A group or community context during the early phases of adaption
appears to facilitate for many novices, the acquisition of affective skills, which in turn
facilitate the acquisition of cognitive skills.
Level 2 (refer to Table 2) , Achieving Engagement, requires the presence
of two additional motives: feeling self-confident to explore and having the desire for
mastering Internet sub-tasks. These affective skills create a dynamic alignment between
themselves and two corresponding cognitive skills: (I) the ability to make correct
predictions regarding commands, functions or the meaning of titles, and (II) the ability
to make correct inferences about outcomes and events. The cognitive skill of predicting is
a response to the affective skill of feeling self-confident, and leads to exploring,
browsing, or 'lurking'. In this intermediate phase (level 2), Internet users need a lot of
hands-on interaction and the sheer accumulation of logged hours. However, even with the
acquired abilities of using UNIX, Pine, Gopher, Veronica, Lynx, WAIS, ftp, and telnet,
students would not have continued to be Internet users beyond what was required by the
course. A third, more internalized level of adaptation was needed to insure acceptance and
lifelong commitment to Internet use.
Level 3 (see Table 3) , Achieving Acceptance, requires the presence of
two additional motives, more internalized than at the previous level: the desire for
task-completion and a feeling of attraction, excitement, or love for Internet. Internet
learners must activate in themselves motives for task-completion in order to guide the
acquisition of a cumulative mental map of it. An Internet session is characterized by a
multiplicity of simultaneous and successive tasks. The learner needs to care about keeping
track of unfinished tasks, or what has been called "the affective Zeigarnik
effect" (Nahl-James & James, 1985) As experience grows the user's mental map
becomes more complex and integrated and serves the function of providing a context for all
new happenings or encounters.
In addition to contextualizing, learners need to personalize the Internet, which can
happen when they feel attracted or enthusiastic. Users who have personalized Internet show
this by impatiently and excitedly checking their new e-mail, and by talking about their
favorite bookmarks or places to visit or newsgroup to lurk in. Users personalize Internet
when they react to content by expressing agreement, disagreement, shock, surprise, or any
other 'flame' response. Personalization of Internet also occurs when sessions become
regular in one's schedule. Once contextualized and personalized, Internet becomes an
accepted part of society along with libraries, television, or the post office. Lifelong
Internet use is thus assured.
(Note: Leon James was formerly Leon A. Jakobovits.)
James, L. A. (1991). Course-Integrated Electronic Socializing on PLATO. UHCC Newsletter, 28(2), 12-14.
James, L. A., & Nahl-James, D. (1987). Learning the Library: Taxonomy of Skills and Errors. College and Research Libraries, 48(3), 203-214.
James, L. A., & Nahl-James, D. (1990). Measuring Information Searching Competence. College and Research Libraries, 51(5), 448-462.
Kuhlthau, C. C. (1993). Seeking Meaning: A Process Approach to Library and Information Services. Norwood, NJ: Ablex Publishing Corp.
Nahl, Diane and Carol Tenopir. Cognitive and Affective Searching Behavior of Novice End-Users of a Full Text Database. JASIS Journal of the American Society for Information Science (in press March 1996 issue).
Nahl-James, D., & James, L. A. (1985). Managing the Affective Micro-Information Environment. Research Strategies, 3(1), 17-28.
Nahl-James, D., & James, L. A. (1992). A Content Analysis Method for Developing User-Based Objectives. Research Strategies, 10(1), 4-16.
Nahl-James, D., & James, L. A. (1993). Bibliographic Instructional Design for Information Literacy: Integrating Affective and Cognitive Objectives. Research Strategies, 11(2), 73-88.
| Table 1: Achieving Focus on Internet | |||
Level 1 of Internet Adaptation: ACHIEVING FOCUS |
|||
| Affective Domain |
Cognitive Domain |
||
|---|---|---|---|
Affective Label |
Cogntive Label |
||
| Accuracy (1) |
Striving for accuracy on Internet tasks | Observing and noting differences | Observing (12) |
| Persistence (2) |
Having the motive to persist on Internet tasks | Identifying one's problems on Internet | Identifying (11) |
Table 2: Achieving Engagement on Internet |
|||
Level 2 of Internet Adaptation: ACHIEVING ENGAGEMENT |
|||
| Affective Domain |
Cognitive Domain |
||
|---|---|---|---|
Affective Label |
Cogntive Label |
||
| Self-Confidence (3) |
Feeling self-confident | Predicting and expecting Internet functions | Predicting (10) |
| Mastery (4) |
Having the desire for mastery on Internet tasks | Making inferences about what leads to what | Inference Making (9) |
Table 3: Achieving Acceptance on Internet |
|||
Level 3 of Internet Adaptation: ACHIEVING ACCEPTANCE |
|||
| Affective Domain |
Cognitive Domain |
||
|---|---|---|---|
Affective Label |
Cogntive Label |
||
| Completion (5) |
Having the desire to complete Internet tasks | Invovlving an Internet map as a context for new tasks | Contextualizing (8) |
| Attraction (6) |
Feeling symptoms of attraction to Internet tasks (love, excitement) | Finding Internet personally relevant | Personalizing (7) |