Cyberspace counter-culture defines boundaries. It transgresses the bounds of culture which is defined by what is allowed or not allowed. People want to cross boundaries and, as a counter-culture, they want to change them by refusing to go along with expectations. Cyberspace has opened new freedoms because of technology. There is a freedom to break the bounds of culture. This is what cyberspace counter-culture is about.
Technology and Transgression
"Technology is a weapon. It threatens the social order. More than words, more than ideas, it enables people to transgress the boundaries of their society." -Steve Mizrach
Three sections that are important and interesting to discuss from the article Technology and Transgression are the radio underground, the computer underground, and the modern primitives.
Radio Underground
Cyberspace needs to be extended to include the radio underground culture since it is populated with messages sent on cellular phones by government and civil defense agencies, by amateurs using truck radios, or by those with no licenses such as the clandestine listeners.
Electronic equipment is available to eavesdrop on cyberspace. So, a new kind of cyberspace is evolving. Radio underground technologies are integrated in cyberspace. Satellites are no different from all this, but they are not integrated in cyberspace. Therefore, all elements of cyberspace have not been reached yet. It is still expanding and integrating.
It was interesting to learn that the radio underground has been around for a long time. But, like most people, I was not aware of its total existence until I took this cyberpsychology course. There are mainly three groups making up this culture. These groups are the scanner freaks, clandestine listeners, and the radio pirates.
Scanner freaks and clandestine enthusiasts basically like to eavesdrop on information rather than transmit it. Using radio scanners, they can listen to conversations on police or military frequencies or even cellular phone calls. It is scary to know that scanner freaks have access to kits which are currently unregulated. Therefore, the snooping goes on without the government being able to monitor it. It's a move toward an espionage society. Scanner freaks prefer mysterious areas to pick frequencies up on such as from military bases. I thought spies from foreign countries did this kind of thing only. It is such an intrusive act.
Radio pirates participate in a dangerous activity because they are involved in unregulated radio programming without a license. The frequencies of planes and ships are vulnerable to interference. Major accidents could occur due to incoherent signals. Radio pirates know how to dodge an agency like the FCC. They skip frequencies which are harder to trace. Also, they are irritated with the FCC which "sells off the airwaves to the highest bidder when they are supposed to be public property."
Computer Underground
Steve Mizrach categorizes the computer underground into four categories. These are the hackers, phreakers, cryptoanarchists, and the virologists. "Total open access to technology" is considered the guiding principle behind the group of people comprising the computer underground. They feel they have the right to know everything about the systems they use no matter if they are phone or university networks.
Hackers want everything to be free. They will break into or open what they want. Hackers aim "for total and open access to hardware, software, and data." They are quite destructive to the social order. Their counter-culture certainly violates boundaries. They do what is disapproved of in mainstream society. Hackers do not get money out of what they do. Basically, hackers want to change the social system and save money.
To investigate a little more indepth about hackers, I used the Yahoo search engine to find a website called Hacker Ethics which explains what a hacker actually does in cyberspace. Definitions are provided by the members of the National Hacker Association. For example, a hacker is a person who "gains great joy in overcoming limitations within a system." The hacker has an "intimate understanding of the internal workings of computers and computer networks." Hackers claim that they "do not perform illegal acts, sabotage, or break into any systems without prior permission. Hackers disapprove of being compared to crackers. Crackers are individuals who "illegally access computer systems for fun or profit." Once access has been gained by crackers, harm is not necessarily imminent. "For some, cracking is a challenge of just finding a way into a system and snooping around undetected."
Phreakers do not want government agencies to have private files on people. They aim "for total and open fundamental communicational freedom." Indeed, things are accessible, but not to everyone.
Cryptoanarchists want to avoid rules and laws. They don't like the idea of encrypting, and they don't want the government to have access to society's affairs like bank accounts. Many cryptoanarchists are happy with crypto programs as "a source of reliable, untraceable identification, and communication; the protection of privacy and anonymity through technology." A cryptoanarchist views cryptography as the ability to evade citizens' activities and their identities.
Modern Primitives
Modern Primitives practice body manipulation and ritualistic adornment like body piercing, tattoos, or branding. They view the human body as a canvas which in turn becomes a "bulletin board" to transmit information. Like many other counter-cultures expressing themselves in cyberspace, a modern primitive is quoted as saying, "Modern artists interpret the broken way of living and the expressiveness of primitive cultures and show the 'primitives' master present day problems in a different perhaps even better way than we in the Old World." The term "Modern Primitives" is usually associated with the name Fakir Musafar. He is an advertising executive who has been practicing various forms of body play since the age of fourteen. In fact, he has his own body modification magazine called Body Play & Modern Primitives. He provides plenty of pictures and stories about corsets and tight-lacing, body sculpting, and body piercing.
Using the Alta Vista search engine, I found an enlightening article about modern primitives. This article incorporates plenty of personal accounts about body manipulation being a form of expression and even therapy. As one individual by the name of Nedermayer says, "I find piercing to be very therapeutic and a way of asserting yourself." Nedermayer operates his own body shop. He will pierce almost any part of a body like the genitals or tongue. Most people cringe at the thought of body piercing because they fear the pain. However, Nedermayer feels that his clients are anything but masochists. Instead they want to externalize beauty. Most body manipulation is considered decoration rather than mutilation. One client feels "that people need to be a little more open-minded."
Most modern primitives have piercings or tattoos done not so much for adornment purposes, but done in the name of "reclaiming the body" by removing the self from certain situations like abuse. As one client said, "Emerging from that (abuse), I saw myself as a warrior, but I had no lasting battle wound that would serve me as a reminder of what I had been through. My nose piercing is my wound, and I feel that it has allowed me the strength to move forward from the patterns of abuse."
In today's world, nothing seems permanent. However, most modern primitives have a sense of permanency with tattoos or brands. This was a fascinating insight as well as the type of clientele who seek body "art." I thought only prisoners, sailors, tough bikers, or "show-offs" walked around with tattoos and such on their body. However, quite the contrary! Today, it is common to see professional, well-educated people with body adornments. These "modern primitives" being doctors, lawyers, and even policemen.
By getting tattoos, modern primitives can get their ideas out of their heads and onto their skins. Tattoos serve as reminders of past experiences, as "protectors" from harm, as having personal meaning, or as self-expression reflecting where one has been and who one is. "In an era where overpopulation and the breakdown of representative government provide an overall feeling of despair in regards to one person's ability to have an affect on the destiny of the world, many people are taking control of what they can. In the case of the modern primitives, this means their own bodies."
Despite the possibility of not being hired for a certain job or being looked at like one is insane, modern primitives accept the "feeling of exploration in breaking away from traditional notions of beauty and acceptability." Human expression is becoming more diversified and is crossing over many traditional boundaries. This is significant to counter-cultures. With computers, technology is bringing us all closer together in cyberspace. Individuals want to "break free of the pre-determined notions of expression dictated by mass culture." For modern primitives, the human body is a canvas. Body "art" is a reflection of the personal self.
Final Considerations: Internet Revolution
The conclusion from my first report, Cyberspace and Mind, emphasizes that virtual communities are made possible with interactivity in cyberspace. Virtual communities are produced when people group together and are bonded by a common interest. "Mutual interest in an activity, intention, and communal concerns about a subject of discussion produce virtual communities." Virtual reality is in turn created. There are virtual reality zones that suit diverse groups of people. A counter-culture is an example. With an open mind, greater joint activity is possible. "We all come from different walks of lives. We have the freedom to cross virtual borders to areas of cyberspace that are enticing, attractive, absorbing, and pleasing to the mind."
My conclusion about virtual reality in my first report relates to this second report in such a way that as the Internet continues to revolutionize and expand by providing mental health services and forums for free expression, the more interaction and communication will take place, thereby forming virtual communities. People navigating themselves through cyberspace can click on hypertext links of interest and become members of virtual communities. A virtual community on-line may include people who suffer from depression for example. By having this particular disorder in common, people can communicate their experiences through e-mail. Information is accessible and available to all who visit this virtual community. There may be links to articles, therapists, and other sources of help. With more communication and interaction, people will delve deeper into cyberspace. Interpersonal communication is boosted to a much higher level. If being a modern primitive strikes you as fascinating, unrestricted virtual space has been granted on the Internet to anyone wanting to be a member. You have the opportunity to share your feelings and thoughts. With the presence of cyber-therapy, driving therapy, and cyberspace counter-cultures on the Internet, communal minds are able to strive together, which strengthens virtual reality.
My two reports for this cyberpsychology class advance my understanding of cyberspace and virtual reality in relation to mind by emphasizing how the experience of connecting with others through the computer with hypertext technology expands virtual reality. It is as simple as clicking on a link in a home page of a cyber-therapist or a computer underground hacker. Soon, you have congregated at a site of interest or need and, in turn, are part of a virtual community. The experience of reading becomes enriched because there is greater access to a member's philosophy, intentions, creativity, advice, and thoughts.
Interactivity is stimulated in cyberspace because an exchange is taking place whether it be between a therapist and client or between modern primitives sharing body art techniques. One-to-one contact exists even though it is not face-to-face. One should realize that the mind's function is power and meaning. Cyberspace is the mental world formed by physical elements like the Internet.
As technology progresses, the future of cyberspace and virtual reality will continue to be shaped and constructed. More and more people are going on-line resulting in greater interaction and communication in the Information Age. A type of evolution and development is happening just as long as there is interaction.
The Internet is a wild frontier. Norms are being extended and broken. Boundaries are expanding, and cyberspace allows this. The future of cyberspace and virtual reality is striving as communal minds come together continually.
Cyberspace can be considered to be related to spirit as well as mind. Clicking on a link is a spiritual act which creates communal mind in virtual reality under the influence of interests, intentions, and feelings. Mind is used to make moral decisions on-line. "Self-witnessing one's interests and intentions creates the opportunity for moral self-assessment, for a change of heart, and for a new direction in living and becoming." You have the free will to explore or reject certain sites. A person's spirit will also determine conduct in cyberspace.
Access, interaction, and communication (with reactions) are all important aspects of cyberspace. As my report discussed, cyber-therapy, driving therapy, and cyberspace counter-cultures all contribute to increasing joint activity in cyberspace. With interaction, virtual communities are created. Therefore, there is something for everyone in cyberspace!
Go to top